Archival Consumed: The Buying Game
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Back in 2001, a professor named Edward Castronova began to study the way markets worked in a place called Norrath. Norrath does not exist in a physical sense but is the name of the “virtual world” where the online computer game EverQuest is set. EverQuest is filled with half-elves, castles, sword fights and such, and also involves a fairly complex internal economy, whose currency is platinum pieces used to buy weapons, food and other goods. Although the goods are digital, it’s not quite right to say that they don’t have real value; pretty much from the earliest days of Norrath, Castronova discovered, game players found ways to pay real-world dollars for fake-world things. Read more